CHAPTER 2
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2-1. FIRE SUPPORT TEAM
a. Personnel and Equipment. Indirect fire support is critical to the success of all maneuver operations. To ensure the accuracy of indirect fires, qualified observers are needed to locate targets and fires. Forward air controllers (FACs) and firepower control teams (FCTs) provide the expertise for close air support (CAS) and naval gunfire (NGF) respectively. For artillery and mortar support, FIST personnel act as the observers, or eyes, for the maneuver company. The FISTs are attached to maneuver elements at company level during deployment for training or hostilities. They are normally assigned to the artillery units providing direct support to maneuver. Although the personnel and equipment in each FIST vary depending on the type of force supported, each FIST has (at least) a four-man headquarters. The headquarters personnel include the company FSO (an FA lieutenant), a fire support sergeant (an SSG), a fire support specialist (an SPC), and a radiotelephone operator (RATELO) and driver (a PFC). In addition to the FIST headquarters, a two-man FO party is authorized for each infantry platoon. Table 2-1 shows personnel and major equipment authorizations for each FIST. Transportation for platoon FO parties is provided by the supported force.
Table 2-1. FIST PERSONNEL AND EQUIPMENT
b. Responsibilities. The mission of the FIST is to provide fire support for the maneuver company. To accomplish this mission, the FIST is responsible for the five tasks discussed below.
- (1) Fire Support Planning. Fire support planning includes developing fire plans (target lists and overlays) and determining FO control options to ensure fire support is integrated into the company commander's scheme of maneuver and can be executed in a timely manner.
(2) Fire Support Coordination. The FIST must stay abreast of the maneuver situation at all times and monitor requests for fire support within the company to prevent fratricide as the result of friendly fire support. The FIST must advise the maneuver commander on fire support coordinating measures in effect.
(3) Target Location and Calls for Indirect Fire. With an accurate target location and a proper match of fire support asset to a target, the FIST can increase the effectiveness of indirect fire support.
(4) Battlefield Information Reporting. The observers are the eyes of the field artillery and a major source of information for the fire support community. Information may be sent in the form of artillery target intelligence (ATI) reports or spot reports. Information is also gathered from the target description and the surveillance received in each call for fire.
(5) Emergency Control of Close Air Support and Naval Gunfire. Forward air controllers and naval gunfire spotter teams (NGSTs) may not always be available. Therefore, the FIST must be proficient in controlling CAS and NGF.
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2-2. DUTIES OF FIRE SUPPORT TEAM PERSONNEL
a. Company Fire Support Officer. The primary duty of the company FSO is being the FSCOORD at company level. He is a full-time fire support advisor to the maneuver company commander, planner, and coordinator. The company FSO advises the commander on the capabilities, limitations, and employment of all fire support assets available to support his operation. These assets may include the M981 FISTV, the laser target designators, and the fire support weapon systems. The company FSO bases his actions on the needs of the supported force as directed by the maneuver commander's guidance. Additional responsibilities of the company FSO include the following:
- Employ all means of fire support.
- Integrate fire support assets into the maneuver commander's battle plan.
- Control the actions of the platoon FOs.
- Employ the M981 FISTV and/or laser equipment to maximize their capabilities.
b. Fire Support Sergeant. The fire support sergeant is the company FSO's assistant. Therefore, he must be able to perform all of the duties of the FSO and act in his absence. The duties of the fire support sergeant include the following:
- Employ all means of fire support.
- Act as the senior enlisted supervisor for the FIST.
- Supervise the maintenance of team equipment.
- Conduct and evaluate FIST training.
- Supervise the establishment of FIST commurications.
- Designate targets for 'smart' munitions.
| NOTE: Several training devices exist that the fire support sergeant can use to train the FIST. Appendix C provides information on these training devices. |
|---|
c. Fire Support Specialist. The duty of the fire support specialist is to help the fire support sergea.nt in the performance of his duties. His duties include the following:
- Employ all means of indirect fire support.
- Perform all duties of a platoon FO.
- Assist in the setup, operation, and maintenance of all equipment assigned to the FIST headquarters.
d. Forward Observer. At platoon level, except in tank companies and armored cavalry troops, the FO acts as the eyes of the field artillery and mortars. As the maneuver platoon's fire support representative, the primary duty of the FO is to locate targets and call for and adjust indirect fire support. Also, the FO must be able to do the following:
- Submit key targets for inclusion in the company fire plan (limited fire planning).
- Prepare, maintain, and use situation maps.
- Advise the platoon leader as to the capabilities and limitations of available indirect fire support.
- Report battlefield intelligence.
- Designate targets for smart munitions.
e. Radiotelephone Operator. The RATELO must be able to set up, operate, and maintain the equipment of the FIST headquarters or the platoon FO party. As a member of the FIST headquarters or the FO party, the RATELO must be able to perform the duties of the fire support specialist at the FIST headquarters or of the FO at the infantry platoon.
2-3. FORWARD OBSERVER CONTROL
a. Control Options. When monitoring his FO's calls for fire, the company FSO has three control options available. After considering the tactical situation, the degree of training of his FOs, and the availability of fire support assets, he determines which option is best suited to the mission. He monitors all calls for fire regardless of the option employed.
- (1) Decentralized Option. The platoon FO may call for fire from any fire support asset available to support his operation. This option gives him the most responsive fires; however, it allows the FIST headquarters (HQ) the least amount of control. Since the FO is allowed to determine which asset should engage each target, this option generally requires a highly trained observer.
(2) Predesignated Option. The FO is assigned a particular fire support asset from which he may request fire support, and he operates on that unit's net. If the FO thinks his target should be engaged with a different fire support asset, he must request permission from the FIST HQ to change assets. Permission is granted on a mission-to-mission basis. Under this option, fire support is highly responsive if the asset is suitable to the type of target.
(3) Centralized Option. The FO must contact the FIST HQ for each call for fire; and the FIST HQ refers the observer, or relays his request, to an appropriate fire support asset. This option is least responsive for the observer, but it offers the highest degree of control to the FIST HQ. This option generally is used when maneuver platoon leaders act as forward observers for their platoons.
b. Tailoring. Since the level of training and the tactical situation vary for each observer, the company FSO may assign each observer under his control an appropriate option. For example, the 1st Platoon FO may be decentralized, the 2d Platoon FO may be predesignated, and the 3d Platoon FO may be centralized.
2-4. FIRE SUPPORT TEAM VEHICLE (M981) EMPLOYMENT OPTIONS
The FISTV, when used as a FIST HQ, may be employed by use of one of three options. The company FSO must advise his maneuver commander as to the means of employment that will best allow him to do his job. Appendix D provides additional information on the FISTV.
a. Option One. In the first option, the entire FIST HQ operates inside the FISTV to provide fire support to the maneuver company. From the FIST EIQ, the company FSO monitors all calls for fire from the platoon FOs. He monitors all company activities on the company command net and coordinates fire support with the battalion (bn) FSO on a fire support coordination net. This method allows the company FSO to be at the focal point of all fire support communications within the company zone of action. The disadvantage of this option is that the company FSO is completely dependent on frequency modulated (FM) radio communications to coordinate with the maneuver commander.
b. Option Two. In the second option, the company FSO or his representative works out of the commander's vehicle. The FISTV is positioned elsewhere in the company area to optimize its lasing and communications capability. The person with the commander takes an AN/PRC-119 and a DMD to the commander's vehicle so he can request fires and maintain contact with the FISTV. If the company FSO is with the commander, he can receive clear, concise guidance from the commander as to his plans. The disadvantage is that the company FSO is removed from the center of fire support activity; his ability to conduct any coordination is severely degraded. Any representative with the commander must still relay the commander's intent to the FIST HQ by radio. When advising the commander, the company FSO must consider the type of commander's vehicle. For example, if the commander's vehicle is a tank, he has no room in it for extra personnel. Removing one of his crew would degrade the capability of his main gun. Fire support personnel in the commander's vehicle must be able to see the battlefield.
c. Option Three. The third option is not selected by the company FSO but is directed by higher headquarters. The company FSO and the fire support specialist take two AN/PRC-119s and the FIST DMD and work from the commander's vehicle. The FISTV and the remaining equipment are used by higher headquarters as a COLT. This option severely inhibits fire support by taking away both the company's lasing capability and half of its fire support communications capability.
2-5. OBSERVATION POST SELECTION
The selection of the observation post (OP) is critical to the ability of the observer to effectively call for fire and to survive. The maneuver commander and FSCOORD share responsibility to ensure that fire support personnel are in a position to call for fires according to the plan. This should include consideration of placing FIST or COLT members with the scout element.
a. Self-Location. The observer must accurately determine his position as soon as it is selected. Accurate self-location is a must for accurate target location and, thus, for effective fire with a minimum expenditure of time and ammunition. The observer must aggressively pursue every means to aid him in self-location. In addition to his map and compass, he should use laser range finders, position-locating systems, tank sights for resection, and so forth, whenever these devices are available. The selected position must enable him to do the following:
- Observe targets in the supported unit's area of operation (identifiable points on the ground).
- Evaluate the effects of fire brought on targets.

- Cover obstacles with indirect fire.
- Observe target reference points (TRPs) the same as other targets.
| NOTE: The supported maneuver unit should always keep obstacles under surveillance and be able to call for fires through the supporting FIST. An obstacle not observed and covered by fire is no obstacle at all. The company FSO must check with the maneuver commander to ensure obstacles are under surveillance. This is also verified during rehearsals. |
|---|
b. Observation. The OP must permit observation of the zone of action of the supported unit. The selection of the OP must be coordinated with that of other observer and maneuver OPs in order to prevent or minimize gaps or dead spaces. Visibility diagrams should be constructed as time permits.
c. Characteristics. Elevated points, such as crests and trees, are often used for OPs. Landmarks and prominent terrain features should be avoided, as these are probably targeted. When selecting an OP, the observer must consider the characteristics of forward slope versus reverse slope. Advantages and disadvantages are shown in Table 2-2.
d. Reconnaissance. Selection of an OP must be based on both map and ground reconnaissance. During the map reconnaissance, the maneuver unit's situation overlay must be used to determine the unit's area of action, potential OP locations, and routes to and from the OP. During the ground reconnaissance, care must be taken not lo disclose the OP. A concealed route to and from the OP must be considered. Once selected, the OP must be occupied, communications must be established, and the OP location must be reported to the FDC. After occupation, the OP should be camouflaged and reinforced to provide cover; and a terrain sketch and a visibility diagram should be constructed. The observer must ensure that any position improvements do not make the OP vulnerable to enemy aerial observation.
2-6. FIRE SUPPORT TEAM VEHICLE (M981) POSITIONING
a. Considerations for the positioning of the FISTV are similar to those for OP selection. The FISTV should be positioned within the unit's zone of action where it can optimize its observation (lasing) capability yet maintain its survivability and communications capability. The crew must consider the factors of mission, enemy, terrain, troops, and time available (METT-T) when selecting a position.
Table 2-2. CHARACTERISTICS OF FORWARD AND REVERSE SLOPE POSITIONS
- (1) Where is the area of observation? Is the FISTV being used as a FIST HQ or a COLT? If used as a FIST HQ, the FISTV is primarily a coordination center for company fire support command and control. If used as a COLT, it is primarily a laser and/or observation platform.
(2) What is the enemy's communications direction finding capability? Digital communications signals are highly vulnerable to direction finding and may disclose the company's position.
(3) How long will the unit be in position? How long does it take the crew to set up or break down the FISTV? When does the FISTV have to move? The FISTV is slower than maneuver vehicles, and it may need to be moved early.
(4) What security support can the FISTV receive? A small crew cannot provide security. The FISTV must be positioned within the supported unit's area.
b. Additional considerations should include the capabilities and limitations of the equipment being employed.
- (1) The FISTV is a thin-skinned vehicle, and it should be positioned away from thicker-skinned maneuver vehicles. When lasing capability is critical, the FISTV should be positioned in hull defilade with the targeting head erected for overwatch. This should provide the vehicle with cover from direct fire weapons.
(2) If an ideal position cannot be found, the crew should consider ground-mounting the G/VLLD and positioning the FISTV where the communications signal is masked. The G/VLLD should be positioned in a hardened OP to maximize its lasing capability.
(3) The effectiveness of the laser should be considered on the basis of the distance to the target area, the time available, and the range of the laser. For example, the G/VLLD offers good target location at extended distances but might prove ineffective in a close-in fight. The availability of smart munitions must also be considered.
(4) The FISTV should have a covered and concealed route of exit. It is a high-priority target.
c. When the FISTV is positioned in an offensive operation, it should bound forward, providing overwatch as much as possible. Because of setup time for lasing operations, the FISTV will primarily be a fire support coordination center in an offensive operation. Because of its lack of firepower and protection, it should not be located with the lead element. The FISTV should be positioned where it can communicate with the observers, the commander, and the supporting firing units. If the laser is to be used during the offense, the crew must have advance warning of any impending requirement to move. The FISTV is slower than the supported maneuver vehicles and may have difficulty keeping up during movement.
2-7. COMMUNICATIONS
a. The FIST communications are commensurate with the needs of the force. Therefore, the primary means of communication is normally dictated by the current battlefield situation. Tactical radio (either voice or digital) is used most of the time.
b. Digital communications equipment available for the FIST includes the DMD and the FIST D MD. The DMD is a two-way device that transmits and receives digital bursts over any standard communications equipment. The DMD is portable and is powered by a battery or a vehicle power source. It is easily attached to any -12 series radio, single-channel ground and airborne radio system (SINCGARS), or WD-1 wire. Since the DMD is a two-way device, the observer can send a fire mission and receive a message to observer digitally.
c. The FIST DMD has a four-channel communications capability. It can perform the same functions as the DMD and can serve as a communications relay point. As a relay, it lets the FIST headquarters review, modify, and/or forward calls for fire from the FOs to the appropriate fire support agency.
d. Communications options for the FIST and FIST radio nets are discussed in detail in FM 6-20-40 and FM 6-20-50 and will be included in FM 6-20-20 (now ST 6-20-20) when it is published.
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Brothers in Arms v1.10 Patch [Polish]
This is the second patch released for Brother in Arms, upgrading the squad-based shooter from v1.03 to v1.10. This patch supports the Spanish language version.
BROTHERS IN ARMS(r)
ROAD TO HILL 30?

January 9th, 2006
Version 1.11
Thank you for your purchase of Brothers in Arms, Road to Hill 30TM. This Readme file contains the most recent information and updates regarding Brothers in Arms, Road to Hill 30TM, for PC.
Table of Contents
1. System Requirements
a. Minimum System Requirements
b. Multiplayer Requirements
c. Important Notes
2. Performance Options
a. Shadows
b. Reflections
c. Decals Limit
d. Grass Detail
e. Soft Lighting
f. Texture Detail
3. Play It On Ubi.com
4. MP Hints
5. Technical Support
6. Other
7. Addendum 1 - Version 1.02 updates
8. Addendum 2 - Version 1.03 updates
9. Addendum 3 - Version 1.10 updates
10. Addendum 4 - Version 1.11 updates
1. System Requirements
Minimum System Requirements:
- 100% Windows(r) 2000/XP compatible computer system (including compatible 32-bit drivers for DVD drive, video card, sound card and input devices)
- US version of Microsoft? Windows(r) 2000/XP operating system
- Intel Pentium(r) III or AMD Athlon(tm)1.0 GHz processor (2.5 GHz Pentium IV or AMD Athlon recommended)
- 512MB RAM (1 GB or more recommended)
- DVD drive
- 3 GB of uncompressed hard disk space for game files, plus 512MB for Windows(r) swap file.
- DirectX(r) 9.0c or higher (included on disc)
- 100% DirectX(r) 8.0 compatible 32MB video card and drivers (64 MB recommended)*
- 3-D Hardware Accelerator must support pixel shaders 1.0 or higher*
- 100% DirectX(r) 8.0 compatible sound card and drivers (EAX recommended)
- 100% Microsoft(r)-compatible mouse & keyboard
Multiplayer Requirements:
- Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
- Internet play requires a 100% Windows? 2000/XP 56 Kbps modem or LAN connection (broadband with 64KBps upstream recommended)
* Brothers in Arms TM has been tested on many but not all of the major cards incorporating support for pixel shaders 1.0:
- ATI(r) Radeon 8500, 9600XT, 9600Pro, 9700Pro, A9800XT, AX800XT, x300SE, x800
- NVidia(tm) GeForce 4Ti, 4200, FX 5600, 5700, 5900, 5950, 6800, 6800GT
For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website at: http://support.ubi.com.
Important Notes:
In addition to the Minimum System Requirements for Brothers in ArmsTM, it is required that your system meet Microsoft's requirements for your chosen operating system.
This product uses Microsoft DirectX? technology, which requires your system to have the latest Windows? 2000/XP drivers (for DVD-ROM, video card, sound card and input devices.) Please refer to your hardware manufacturer for 100% Windows? 2000/XP compliant drivers.
NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.
2. Performance Options
Shadows
- Projected - Highest level of detail, higher performance impact
- Blob - Medium level of detail, average performance impact
- Off - No Shadows, no negative impact on performance
Reflections
- True - Highest Quality reflections on water, higher performance impact
- Cube - Normal Quality reflections on water, normal performance impact
Decals Limit
- High - Decals used for maximum effect, higher performance impact
- Medium - Normal decal usage, normal performance impact
- Low - Low usage of decals, minimal performance impact
Grass Detail
- On - Normal foliage detail with some performance impact
- Off - No foliage detail with no negative impact on performance
Soft Lighting
- On - Soft lighting with some performance impact
- Off - No soft lighting with no negative impact on performance
Texture Detail
- High - High resolution textures with a significant performance impact
- Low - Low resolution textures with a normal performance impact
(Note: Many of the textures for Brother's in Arms (r) have high resolutions but come at a significant memory and performance cost. Select Low if your system is near the min spec and have most of the other options on high settings.)
3. Play It On Ubi.com(tm)
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Play Brothers In Arms: Road to Hill 30 online! Ubi.com is an Internet gaming community where you can create a permanent gamer identity, set up a friends lists with other players, see when they're online, and invite them to play.
Connecting to Ubi.com
Before you can use ubi.com, you need to connect your computer to the Internet and sign up for the ubi.com service. You can find more information about the ubi.com service at www.ubi.com.
After reading and accepting the User Agreement, enter your ubi.com account name and password. Click the Save Password option if you want the game to remember your password. Validate the Auto-Login option to automatically log in to the game using this ubi.com account. Use the New Profile and Account Management options to create a new account or to change your current account settings.
Note: You may encounter some trouble connecting to ubi.com if you're using a firewall on your computer. Here are the ports you'll have to open to play on ubi.com:
[TCP] 40000-43000 included
[UDP] 44000 inbound-outbound
[UDP] 45000 inbound-outbound
[UDP] 45001 inbound-outbound
4. Multiplayer Hints
- Press and hold the Switch Team/Fall-In key (by default bound to SHIFT) to call in reinforcements if you have lost all of your squad mates. Every fire team that enters the battlefield uses one reinforcement. If your teammate leaves the battle before it is over, you will receive his unused reinforcements.
- Use the situational awareness view to help track enemy movements, but remember that the multiplayer game doesn't pause when you are in SA view. Your teammate and his fire team are always visible to you - use this to coordinate your attacks.
- When you are killed, you can cycle through candidates to Field Promote a surviving soldier to the new squad leader.
- The yellow arrows on the compass indicate destination objectives. The orange arrows on the compass indicate item objectives. The grey arrows on the compass indicate possible item objectives that haven't been discovered yet.
- Watch the Mission Timer in the upper left hand corner - it will start flashing when there is only one minute left to complete your objectives.
- If your fire team becomes suppressed, issue a fire command to rally them out of it.
- Signs designate team insertion areas. You can not enter an enemy team's insertion area.
5. Technical Support
TECHNICAL SUPPORT
Before contacting Ubisoft's Technical Support Department, please first read through the manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game's release.
Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:
- Complete product title (including version number).
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- Exact error message reported (if applicable) and a brief description of the problem you're encountering.
- Processor speed and manufacturer.
- Amount of RAM.
- Operating system.
- Video card that you are using and amount of RAM it has.
- Maker and speed of your CD-ROM or DVD-ROM drive.
- Type of sound card you are using.
Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems: http://support.ubi.com.
Contact Us by webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days.
Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778 (for our customers in Quebec, we provide French language support at (866) 824-6515). Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am-9 pm Eastern Time (French language support available from 7 am -4 pm EST). While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days.
Contact Us by Standard Mail: If all else fails you can write to us at:
Ubisoft Technical Support - 3200 Gateway Centre Blvd. - Suite 100 - Morrisville, NC 27560
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Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative
6. Other
Brothers in Arms(r) Road to Hill 30 TM is the first game in the Brother's in Arms(r) game series by Gearbox Software(r). Look for future titles in this series. Brother's in Arms(r) is also available PlayStation(r)2 and Xbox(r). The PlayStation(r)2 and Xbox(r) versions of Brothers In Arms Road to Hill 30 also support split screen as well as online multiplayer game modes.
7. Addendum 1 - Version 1.02 updates
Version 1.02 of Brothers in Arms is a release day update to enhance various aspects of Ubi.com online matchmaking support. Future updates will be documented in this readme with more specific details on enhancements and fixes.
8. Addendum 2 - Version 1.03 updates
- Added player kick feature to the MP lobby. Syntax: /kick
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- Added 'player quit' message to multiplayer
- Added in-game screenshot functionality, bound to function key F9
- Added functionality to update profiles when changing localized versions
- Improved general performance and stability
- Improved Ubisoft game service performance and stability
- Implemented 24 character limit on server names
- Updated profiles to include performance options
- Updated karma physics to prevent potential issues with certain AMD CPUs
- Debriefing lobby chat line clamped to 399 characters
- Fixed MP debriefing client freeze during extended play sessions
- Included game service registry entries in uninstaller
- Game displays correct error when second CD key is detected online
9. Addendum 3 - Version 1.10 updates
- Fix for mouse clicks activating menu items under movies
- Submachine guns now play stereo sounds in multiplayer
- Updated OpenAL .dll
- Added new audio options
- Fix player slot changes not properly updating while a client is viewing a menu on top of the lobby
- Fix improper formatting of message of the day and ESRB text boxes.
- Implemented robust mutator support, including a menu to select mutators and a multiplayer screen to show server mutators.
10. Addendum 4 - Version 1.11 updates
No details available.
(c) 2005 Gearbox Software, LLC.All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Road to Hill 30 is a trademark of Gearbox Software and used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.
-GBX/SH,SP,MW
